ScopedBoundPort.cpp 1.3 KB

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  1. /*
  2. * Copyright 2016-present Facebook, Inc.
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. #include <folly/io/async/test/ScopedBoundPort.h>
  17. #include <folly/Memory.h>
  18. #include <folly/io/async/AsyncServerSocket.h>
  19. #include <folly/io/async/ScopedEventBaseThread.h>
  20. namespace folly {
  21. ScopedBoundPort::ScopedBoundPort(IPAddress host) {
  22. ebth_ = std::make_unique<ScopedEventBaseThread>();
  23. ebth_->getEventBase()->runInEventBaseThreadAndWait([&] {
  24. sock_ = AsyncServerSocket::newSocket(ebth_->getEventBase());
  25. sock_->bind(SocketAddress(host, 0));
  26. });
  27. }
  28. ScopedBoundPort::~ScopedBoundPort() {
  29. ebth_->getEventBase()->runInEventBaseThread([sock = std::move(sock_)] {});
  30. }
  31. SocketAddress ScopedBoundPort::getAddress() const {
  32. return sock_->getAddress();
  33. }
  34. } // namespace folly