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- /*
- * Copyright 2016-present Facebook, Inc.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include <folly/io/async/test/ScopedBoundPort.h>
- #include <folly/Memory.h>
- #include <folly/io/async/AsyncServerSocket.h>
- #include <folly/io/async/ScopedEventBaseThread.h>
- namespace folly {
- ScopedBoundPort::ScopedBoundPort(IPAddress host) {
- ebth_ = std::make_unique<ScopedEventBaseThread>();
- ebth_->getEventBase()->runInEventBaseThreadAndWait([&] {
- sock_ = AsyncServerSocket::newSocket(ebth_->getEventBase());
- sock_->bind(SocketAddress(host, 0));
- });
- }
- ScopedBoundPort::~ScopedBoundPort() {
- ebth_->getEventBase()->runInEventBaseThread([sock = std::move(sock_)] {});
- }
- SocketAddress ScopedBoundPort::getAddress() const {
- return sock_->getAddress();
- }
- } // namespace folly
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