MockAsyncServerSocket.h 1.5 KB

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  1. /*
  2. * Copyright 2015-present Facebook, Inc.
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. #pragma once
  17. #include <folly/io/async/AsyncServerSocket.h>
  18. #include <folly/io/async/EventBase.h>
  19. #include <folly/portability/GMock.h>
  20. namespace folly {
  21. namespace test {
  22. class MockAsyncServerSocket : public AsyncServerSocket {
  23. public:
  24. typedef std::unique_ptr<MockAsyncServerSocket, Destructor> UniquePtr;
  25. // We explicitly do not mock destroy(), since the base class implementation
  26. // in DelayedDestruction is what actually deletes the object.
  27. // MOCK_METHOD0(destroy,
  28. // void());
  29. MOCK_METHOD1(bind, void(const folly::SocketAddress& address));
  30. MOCK_METHOD2(
  31. bind,
  32. void(const std::vector<folly::IPAddress>& ipAddresses, uint16_t port));
  33. MOCK_METHOD1(bind, void(uint16_t port));
  34. MOCK_METHOD1(listen, void(int backlog));
  35. MOCK_METHOD0(startAccepting, void());
  36. MOCK_METHOD3(
  37. addAcceptCallback,
  38. void(AcceptCallback* callback, EventBase* eventBase, uint32_t maxAtOnce));
  39. };
  40. } // namespace test
  41. } // namespace folly