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- /*
- * Copyright 2015-present Facebook, Inc.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #pragma once
- #include <folly/io/async/AsyncServerSocket.h>
- #include <folly/io/async/EventBase.h>
- #include <folly/portability/GMock.h>
- namespace folly {
- namespace test {
- class MockAsyncServerSocket : public AsyncServerSocket {
- public:
- typedef std::unique_ptr<MockAsyncServerSocket, Destructor> UniquePtr;
- // We explicitly do not mock destroy(), since the base class implementation
- // in DelayedDestruction is what actually deletes the object.
- // MOCK_METHOD0(destroy,
- // void());
- MOCK_METHOD1(bind, void(const folly::SocketAddress& address));
- MOCK_METHOD2(
- bind,
- void(const std::vector<folly::IPAddress>& ipAddresses, uint16_t port));
- MOCK_METHOD1(bind, void(uint16_t port));
- MOCK_METHOD1(listen, void(int backlog));
- MOCK_METHOD0(startAccepting, void());
- MOCK_METHOD3(
- addAcceptCallback,
- void(AcceptCallback* callback, EventBase* eventBase, uint32_t maxAtOnce));
- };
- } // namespace test
- } // namespace folly
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