/* * Copyright 2014-present Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include namespace folly { /** * A helper class to allow a DelayedDestruction object to be instantiated on * the stack. * * This class derives from an existing DelayedDestruction type and makes the * destructor public again. This allows objects of this type to be declared on * the stack or directly inside another class. Normally DelayedDestruction * objects must be dynamically allocated on the heap. * * However, the trade-off is that you lose some of the protections provided by * DelayedDestruction::destroy(). DelayedDestruction::destroy() will * automatically delay destruction of the object until it is safe to do so. * If you use UndelayedDestruction, you become responsible for ensuring that * you only destroy the object where it is safe to do so. Attempting to * destroy a UndelayedDestruction object while it has a non-zero destructor * guard count will abort the program. */ template class UndelayedDestruction : public TDD { public: // We could just use constructor inheritance, but not all compilers // support that. So, just use a forwarding constructor. // // Ideally we would use std::enable_if<> and std::is_constructible<> to // provide only constructor methods that are valid for our parent class. // Unfortunately std::is_constructible<> doesn't work for types that aren't // destructible. In gcc-4.6 it results in a compiler error. In the latest // gcc code it looks like it has been fixed to return false. (The language // in the standard seems to indicate that returning false is the correct // behavior for non-destructible types, which is unfortunate.) template explicit UndelayedDestruction(Args&&... args) : TDD(std::forward(args)...) {} /** * Public destructor. * * The caller is responsible for ensuring that the object is only destroyed * where it is safe to do so. (i.e., when the destructor guard count is 0). * * The exact conditions for meeting this may be dependent upon your class * semantics. Typically you are only guaranteed that it is safe to destroy * the object directly from the event loop (e.g., directly from a * EventBase::LoopCallback), or when the event loop is stopped. */ ~UndelayedDestruction() override { // Crash if the caller is destroying us with outstanding destructor guards. if (this->getDestructorGuardCount() != 0) { abort(); } // Invoke destroy. This is necessary since our base class may have // implemented custom behavior in destroy(). this->destroy(); } void onDelayedDestroy(bool delayed) override { if (delayed && !this->TDD::getDestroyPending()) { return; } // Do nothing. This will always be invoked from the call to destroy // inside our destructor. assert(!delayed); // prevent unused variable warnings when asserts are compiled out. (void)delayed; } protected: /** * Override our parent's destroy() method to make it protected. * Callers should use the normal destructor instead of destroy */ void destroy() override { this->TDD::destroy(); } private: // Forbidden copy constructor and assignment operator UndelayedDestruction(UndelayedDestruction const&) = delete; UndelayedDestruction& operator=(UndelayedDestruction const&) = delete; }; } // namespace folly