/* * Copyright 2015-present Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include namespace folly { namespace test { class MockAsyncServerSocket : public AsyncServerSocket { public: typedef std::unique_ptr UniquePtr; // We explicitly do not mock destroy(), since the base class implementation // in DelayedDestruction is what actually deletes the object. // MOCK_METHOD0(destroy, // void()); MOCK_METHOD1(bind, void(const folly::SocketAddress& address)); MOCK_METHOD2( bind, void(const std::vector& ipAddresses, uint16_t port)); MOCK_METHOD1(bind, void(uint16_t port)); MOCK_METHOD1(listen, void(int backlog)); MOCK_METHOD0(startAccepting, void()); MOCK_METHOD3( addAcceptCallback, void(AcceptCallback* callback, EventBase* eventBase, uint32_t maxAtOnce)); }; } // namespace test } // namespace folly