/* * Copyright 2017-present Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include using namespace folly; namespace { class TestSignalHandler : public AsyncSignalHandler { public: using AsyncSignalHandler::AsyncSignalHandler; void signalReceived(int /* signum */) noexcept override { called = true; } bool called{false}; }; } // namespace TEST(AsyncSignalHandler, basic) { EventBase evb; TestSignalHandler handler{&evb}; handler.registerSignalHandler(SIGUSR1); kill(getpid(), SIGUSR1); EXPECT_FALSE(handler.called); evb.loopOnce(EVLOOP_NONBLOCK); EXPECT_TRUE(handler.called); } TEST(AsyncSignalHandler, attachEventBase) { TestSignalHandler handler{nullptr}; EXPECT_FALSE(handler.getEventBase()); EventBase evb; handler.attachEventBase(&evb); EXPECT_EQ(&evb, handler.getEventBase()); handler.registerSignalHandler(SIGUSR1); kill(getpid(), SIGUSR1); EXPECT_FALSE(handler.called); evb.loopOnce(EVLOOP_NONBLOCK); EXPECT_TRUE(handler.called); handler.unregisterSignalHandler(SIGUSR1); handler.detachEventBase(); EXPECT_FALSE(handler.getEventBase()); }