/* * Copyright 2015-present Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include using namespace std; namespace folly { static void run( EventBaseManager* ebm, EventBase* eb, folly::Baton<>* stop, const StringPiece& name) { if (name.size()) { folly::setThreadName(name); } ebm->setEventBase(eb, false); eb->loopForever(); // must destruct in io thread for on-destruction callbacks EventBase::StackFunctionLoopCallback cb([=] { ebm->clearEventBase(); }); eb->runOnDestruction(&cb); // wait until terminateLoopSoon() is complete stop->wait(); eb->~EventBase(); } ScopedEventBaseThread::ScopedEventBaseThread() : ScopedEventBaseThread(nullptr, "") {} ScopedEventBaseThread::ScopedEventBaseThread(const StringPiece& name) : ScopedEventBaseThread(nullptr, name) {} ScopedEventBaseThread::ScopedEventBaseThread(EventBaseManager* ebm) : ScopedEventBaseThread(ebm, "") {} ScopedEventBaseThread::ScopedEventBaseThread( EventBaseManager* ebm, const StringPiece& name) : ebm_(ebm ? ebm : EventBaseManager::get()) { new (&eb_) EventBase(); th_ = thread(run, ebm_, &eb_, &stop_, name); eb_.waitUntilRunning(); } ScopedEventBaseThread::~ScopedEventBaseThread() { eb_.terminateLoopSoon(); stop_.post(); th_.join(); } } // namespace folly