/* * Copyright 2016-present Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include namespace folly { EventBaseThread::EventBaseThread() : EventBaseThread(true) {} EventBaseThread::EventBaseThread( bool autostart, EventBaseManager* ebm, folly::StringPiece threadName) : ebm_(ebm) { if (autostart) { start(threadName); } } EventBaseThread::EventBaseThread(EventBaseManager* ebm) : EventBaseThread(true, ebm) {} EventBaseThread::~EventBaseThread() = default; EventBaseThread::EventBaseThread(EventBaseThread&&) noexcept = default; EventBaseThread& EventBaseThread::operator=(EventBaseThread&&) noexcept = default; EventBase* EventBaseThread::getEventBase() const { return th_ ? th_->getEventBase() : nullptr; } bool EventBaseThread::running() const { return !!th_; } void EventBaseThread::start(folly::StringPiece threadName) { if (th_) { return; } th_ = std::make_unique(ebm_, threadName); } void EventBaseThread::stop() { th_ = nullptr; } } // namespace folly