/* * Copyright 2017-present Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include namespace folly { namespace { class ThreadListHook { public: ThreadListHook(ThreadPoolListHook* poolId, std::thread::id threadId); ~ThreadListHook(); private: ThreadListHook() {} ThreadPoolListHook* poolId_; std::thread::id threadId_; }; class GlobalThreadPoolListImpl { public: GlobalThreadPoolListImpl() {} void registerThreadPool(ThreadPoolListHook* threadPoolId, std::string name); void unregisterThreadPool(ThreadPoolListHook* threadPoolId); void registerThreadPoolThread( ThreadPoolListHook* threadPoolId, std::thread::id threadId); void unregisterThreadPoolThread( ThreadPoolListHook* threadPoolId, std::thread::id threadId); private: struct PoolInfo { ThreadPoolListHook* addr; std::string name; std::vector threads; }; struct Pools { // Just a vector since ease of access from gdb is the most important // property std::vector poolsInfo_; std::vector* FOLLY_NULLABLE getThreadVector(void* threadPoolId) { for (auto& elem : vector()) { if (elem.addr == threadPoolId) { return &elem.threads; } } return nullptr; } std::vector& vector() { return poolsInfo_; } }; Pools pools_; }; class GlobalThreadPoolList { public: GlobalThreadPoolList() {} static GlobalThreadPoolList& instance(); void registerThreadPool(ThreadPoolListHook* threadPoolId, std::string name); void unregisterThreadPool(ThreadPoolListHook* threadPoolId); void registerThreadPoolThread( ThreadPoolListHook* threadPoolId, std::thread::id threadId); void unregisterThreadPoolThread( ThreadPoolListHook* threadPoolId, std::thread::id threadId); GlobalThreadPoolList(GlobalThreadPoolList const&) = delete; void operator=(GlobalThreadPoolList const&) = delete; private: folly::Synchronized globalListImpl_; folly::ThreadLocalPtr threadHook_; }; } // namespace GlobalThreadPoolList& GlobalThreadPoolList::instance() { static folly::Indestructible ret; return *ret; } void GlobalThreadPoolList::registerThreadPool( ThreadPoolListHook* threadPoolId, std::string name) { globalListImpl_->registerThreadPool(threadPoolId, name); } void GlobalThreadPoolList::unregisterThreadPool( ThreadPoolListHook* threadPoolId) { globalListImpl_->unregisterThreadPool(threadPoolId); } void GlobalThreadPoolList::registerThreadPoolThread( ThreadPoolListHook* threadPoolId, std::thread::id threadId) { DCHECK(!threadHook_); threadHook_.reset(make_unique(threadPoolId, threadId)); globalListImpl_->registerThreadPoolThread(threadPoolId, threadId); } void GlobalThreadPoolList::unregisterThreadPoolThread( ThreadPoolListHook* threadPoolId, std::thread::id threadId) { (void)threadPoolId; (void)threadId; globalListImpl_->unregisterThreadPoolThread(threadPoolId, threadId); } void GlobalThreadPoolListImpl::registerThreadPool( ThreadPoolListHook* threadPoolId, std::string name) { PoolInfo info; info.name = name; info.addr = threadPoolId; pools_.vector().push_back(info); } void GlobalThreadPoolListImpl::unregisterThreadPool( ThreadPoolListHook* threadPoolId) { auto& vector = pools_.vector(); vector.erase( std::remove_if( vector.begin(), vector.end(), [=](PoolInfo& i) { return i.addr == threadPoolId; }), vector.end()); } void GlobalThreadPoolListImpl::registerThreadPoolThread( ThreadPoolListHook* threadPoolId, std::thread::id threadId) { auto vec = pools_.getThreadVector(threadPoolId); if (vec == nullptr) { return; } vec->push_back(threadId); } void GlobalThreadPoolListImpl::unregisterThreadPoolThread( ThreadPoolListHook* threadPoolId, std::thread::id threadId) { auto vec = pools_.getThreadVector(threadPoolId); if (vec == nullptr) { return; } vec->erase(std::remove(vec->begin(), vec->end(), threadId), vec->end()); } ThreadListHook::ThreadListHook( ThreadPoolListHook* poolId, std::thread::id threadId) { poolId_ = poolId; threadId_ = threadId; } ThreadListHook::~ThreadListHook() { GlobalThreadPoolList::instance().unregisterThreadPoolThread( poolId_, threadId_); } ThreadPoolListHook::ThreadPoolListHook(std::string name) { GlobalThreadPoolList::instance().registerThreadPool(this, name); } ThreadPoolListHook::~ThreadPoolListHook() { GlobalThreadPoolList::instance().unregisterThreadPool(this); } void ThreadPoolListHook::registerThread() { GlobalThreadPoolList::instance().registerThreadPoolThread( this, std::this_thread::get_id()); } } // namespace folly