/* * Copyright 2017-present Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include DECLARE_int32(codel_interval); DECLARE_int32(codel_target_delay); namespace folly { /// CoDel (controlled delay) is an active queue management algorithm from /// networking for battling bufferbloat. /// /// Services also have queues (of requests, not packets) and suffer from /// queueing delay when overloaded. This class adapts the codel algorithm for /// services. /// /// Codel is discussed in depth on the web [1,2], but a basic sketch of the /// algorithm is this: if every request has experienced queueing delay greater /// than the target (5ms) during the past interval (100ms), then we shed load. /// /// We have adapted the codel algorithm. TCP sheds load by changing windows in /// reaction to dropped packets. Codel in a network setting drops packets at /// increasingly shorter intervals (100 / sqrt(n)) to achieve a linear change /// in throughput. In our experience a different scheme works better for /// services: when overloaded slough off requests that we dequeue which have /// exceeded an alternate timeout (2 * target_delay). /// /// So in summary, to use this class, calculate the time each request spent in /// the queue and feed that delay to overloaded(), which will tell you whether /// to expire this request. /// /// You can also ask for an instantaneous load estimate and the minimum delay /// observed during this interval. /// /// /// 1. http://queue.acm.org/detail.cfm?id=2209336 /// 2. https://en.wikipedia.org/wiki/CoDel class Codel { public: Codel(); /// Returns true if this request should be expired to reduce overload. /// In detail, this returns true if min_delay > target_delay for the /// interval, and this delay > 2 * target_delay. /// /// As you may guess, we observe the clock so this is time sensitive. Call /// it promptly after calculating queueing delay. bool overloaded(std::chrono::nanoseconds delay); /// Get the queue load, as seen by the codel algorithm /// Gives a rough guess at how bad the queue delay is. /// /// min(100%, min_delay / (2 * target_delay)) /// /// Return: 0 = no delay, 100 = At the queueing limit int getLoad(); std::chrono::nanoseconds getMinDelay(); std::chrono::milliseconds getInterval(); std::chrono::milliseconds getTargetDelay(); std::chrono::milliseconds getSloughTimeout(); private: std::atomic codelMinDelayNs_; std::atomic codelIntervalTimeNs_; // flag to make overloaded() thread-safe, since we only want // to reset the delay once per time period std::atomic codelResetDelay_; std::atomic overloaded_; }; } // namespace folly